The second of six encounter tables for the Foabeléth Ordirrex, the megadungeon beneath Booezor. Following will be the dump, the Labrynthyne, the moonmetal mine, and the giant termite mound.
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Tomb
of the Mountain Heart
1. Skin Beetles –
flesh stripping, skin devouring beetles, usually encountered in a
swarm.
2. Bats (1d4)
1. Cave Stirges –
blood-drinking cave animals unrelated to bats, inflict continuously
bleeding wounds.
2. Giant Bats –
large predatory bats incapable of lifting a man, but will attempt to
sever limbs with their wicked, oversized fangs.
3. Shadow Bats –
magical bats created from living darkness.
4. Cloak Bats –
intelligent, magic-using bats prized for their skins and wing
membranes.
3. Bone Eater –
large soft-bodied beast, much like a reptilian bulldog or badger,
with a heavy tail, that oozes a glue-like ichor and rolls itself in
bones and detritus to armor its skin.
4.
Flesh Caddiss –
giant worm that severs limbs and incorporates them into its horrific still-functional “shell”.
5. Mummified Animal
– usually small preserved pet type creatures, occassionally larger
guardian animals or beasts of burden.
6. The Masked
Mournful – cult-like devotees of the death goddess Ris, protective
of the catacombs and the endless dead.
7. Shadow – having
devoured their owners they seek to feed themselves with the warmth of
others.
8. Tomb Mold –
immobile blue-gray mold with highly dangerous spores, sunlight will
halt its growth but not kill it.
9. Ghouls –
debased and deformed cannibals twisted into something like undeath,
there are rumors of a ghoulish kingdom deep underground.
10. Ancestor Spirit
– seek to connect/combine with their descendants, if you are
unrelated they will low-level geaes your assistance.
11. Wraith –
powerful immaterial undead.
12. Tomb Guardian /
Wight Knight – bound undead warrior priest, an avatar of antilife.
13. Plasmic Ghost –
semi-corporeal ectoplasmic entity that seeks to inhabit corpses and
inanimate objects.
14. Swarm of Hands –
mass of skittering undead hands that attack and die in dozens.
15. Zombies (1d8)
1. Standard Zombie
– moves slow, wants brains...
2. Reanimating
Zombie – reanimates with half HP if not totally destroyed.
3. Plated Zombie –
with fused armor pieces
4. Fungus Zombie –
critical hits cause them to explode in a cloud of dangerous spores.
5. Burning Zombie –
resin-treated undead catches fire easily, and burns fiercely for a
long time.
6. Plague Zombie –
diseased undead transmits sickness through clawing and biting.
7. Zombie Berserker
– fast moving, heavily muscled barbarian undead, may be armed or
armored.
8. Beast Zombie –
remains of a great beast.
16. Delver Group –
a party of NPCs from the Delvers' Collective, going to or coming from
a mission in the depths.
17. Bone Golem –
often built in the form of a multi-armed man or a spider, these
golems can repair themselves given time and enough bones.
18. Gobboos (1d4)
1. Kobalds –
hyperactive.
2.
Gobs – immunities.
3. Hobgobs –
smartest.
4. Gorks –
strong.
19. Tomb Robbers –
single-minded defilers here to smash and grab, they come heavily
warded against the undead occupants.
20. Dustmaker
Raptors – vulture lizards with stiff-feathered fan tails, they can
manipulate and weaponize air currents and particulate.
21. Skeletons (1d10)
1. Dust Skeleton –
shatter into fine particulate, irritating and damaging to the lungs
and eyes.
2. Shard Skeleton –
explode into sharp pieces when destroyed.
3. Reassembling
Skeleton – reforms with full HP several seconds after being
destroyed, always have a weak point.
4. Fossilized
Skeleton – bones made of stone, harder and heavier than normal.
5. Plated Skeleton
– with fused armor pieces.
6. Skeleton
Champion – mighty skeletal warrior.
7. Skeleton Mage –
combat-focused skeletal magic user.
8. Skeleton Priest
– adherent of Ris, entropy, death, destruction and cold spheres.
9. Burning Skeleton
– lit from within the pelvis, ribcage, or skull with magical
(cold)fire.
10. Beast Skeleton
– remains of a great beast.
22. Death Fog –
deadly or blood-draining miasmic tomb stench become independent
mobile entity.
23. Whisperer -
resembles a bipedal, wingless, bat about five feet tall, with the
v-shaped chests and long forelimbs of a bat, but clawed hands, two of
the fingers are rigid and end in large hooked claws, useful in
climbing, it is intelligent and can mimic most voices and animal
sounds, but is bad at creative improvisation.
24. Spiders (1d4)
1. Large, Highly
Venomous
2. Webcaster Spider
3. Trapdoor Spider
3. Trapdoor Spider
4. Giant,
Moderately Venomous
25. Necromancer
(with Retinue) – some sort of death wizard or subtype of with
retinue of evil associates, undead or not.
26. Vampiric
Wretches – hideous nosferatu-style bestial vampires.
27. Nyenas – blind
troglodytic hyena beasts.
28. Bound Demon –
here to guard the catacombs or specific objects, potentially very
kind...
29. (Roll on
Adjacent Area Table)
30. Special *
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