When you cast the
Find Familiar spell, roll on
the table, you may add or subtract your level – 1 to your roll. If you dislike all available options you may cancel the spell, the material components (at least 100gp worth) are consumed and you are unable to cast the spell again for one month. If your familiar is killed you take permanent CON damage and must wait one year to cast the spell again.
O = offensive
familiars can be compelled to any action.
I = inoffensive
familiars, most grant powers when in physical contact with their
master, some are useful enough without any power beyond their empathic connection to their masters..
01-50 are natural
creatures suitable for anyone, 51-00 are the weirder ones.
Potentially, roll on the table then you may +/- = your level – 1,
to influence the roll.
01 Toad –
I – your skin secretes a nauseating ingested poison at
will.
02
Sloth – I – slows the progression of poisons and
diseases by half.
03
Fox – I – your lies become slightly more believable.
04 Squirrel – I - you may spider climb
once per day.
05
Gorgonopsid – O – plains pack predator.
06
Donkey – I – what more could one want than an obedient
donkey?
07
Fruit Bat – I - grants you darkvision and immunity to
ingested poison.
08
Nectivorous Bat – I – improves your dexterity saves and
perception checks.
09
Weasel – I - your lies become slightly more believable.
10
Badger – O – fierce fighter to the death.
11
Toucan – I - your sense of smell is heightened, knows one
language.
12
Iguana – I – your saves against heat and cold are
improved.
13
Raven – I -
speaks and teaches you another language.
14
Gecko – I – you may spider climb
once per day.
16
Parrot – I – can remember and reproduce sounds and
voices.
17
Tamarin – I - slightly increases your dexterity saves.
18
Possum – O – you soak one point per die of cold damage.
19
Wild Cat – O – various cat types.
20
Wild Dog – O – various dog types.
21
Wombat – I – you may consume half as much water as
normal for one month.
22
Tarantula – O - poison severity grows with your level.
23
Chameleon – I – you may camouflage yourself against any
natural background for as long as you do not move and hold your
breath.
24
Constrictor Snake – O – crushing serpent,
continuously grows as you level.
25
Hare – I – your running speed increases by five feet.
26
Wallaby – I – your running speed increases by five feet.
27
Venomous Snake – O – poison severity grows with your
level.
28
Giant Centipede – O – poison severity grows with your
level.
29
Owl – I – grants you darkvision, increases your
perception checks.
30
Giant Snail – I – you may close your eyes and stay
perfectly still to raise your armor class.
31
Peccary – I – your sense of smell is heightened, your
constitution saves improve slightly.
32
Luna Moth – I – you have a near perfect internal
compass.
33
Rat – I – slightly increases your dexterity saves.
34
Monitor Lizard – O – medium-sized water lizard.
35
Scarab (Dungbeetle) – I – you my feign death
once a day, and reincarnate
randomly when killed.
36
Hummingbird – I – increases your dexterity saves and
perception checks, you eat 50% more food.
37 Coelophysis – O – small clever therapod.
37 Coelophysis – O – small clever therapod.
38
Turtle – I – improves armor class and allows you to hold
your breath underwater the higher your level.
39
Mudskipper – I – you may begin to breath only water
after waiting one turn, you may breath air again by waiting another
turn.
40
Falcon – O – various raptor types.
41
Stirge – O – you gain one of every ten points drained as
hp, up to your level.
42
Desert Tortoise – I – improves armor class and you
require half as much water.
43
Anteater – I – you suffer half the effects of poisons,
and are immune to the stings of insects.
44
Stick Insect – I – you may camouflage yourself
against any natural background for as long as you do not move and
hold your breath.
45
Lemur – I – agile and dexterous prosimian.
46
Echidna – I - you suffer half the effects of poisons, and
are immune to the stings of insects.
47
Giant Tick – O – can transfer a small portion of
its stored hit points to you.
48
Porcupine – O – quills for all occasions.
49
Mantis – I – your unarmed attacks are improved.
50
Goat – O – what more could one want than an obedient
goat?
51
Armadillo – I – whenever you take cover your bonus is
doubled.
52
Bunipillar – I - you eat 50% more food, you have one
bonus hit point per level.
53
Vulture – I – you can eat spoiled food and resist
disease.
54
Pangolin – I – improves your armor class and saves
against insect venoms.
55
Skunk – O – black and
white musk-spraying polecat.
56
Peak Peeper – I – squat tail-less mountain
prosimian.
57
Archaeopteryx – O –
ancient protobird.
58
Eudimorphodon – I - speaks and teaches you another
language.
59
Hedgehog – I – any
physical attack against you deals one damage back to the attacker.
60
Giant Cockroach – I – all your saves increase a small
amount.
61
Aerial Eel – O – toothy blue-gray eel that swims
gracefully through the air.
62
Adorable Flying Creature –
I – looks just like a cat/rabbit/puppy/fox/bear with feathery
wings but swears
it is a baby dragon, mostly useless, but speaks (to you) and maybe
one day...
63
Lantern Beetle – I – very large firefly, functions
as an at-will light spell, can deliver a blinding flash daily.
64
Shambling Lump – I – bonsai shambling mound.
65
Jinxer – I – furry wide-mouthed hopping scavenger, can
target an opponent with minor curses and bad luck.
66
Floral Felus – O – predatory and highly mobile
quadrupedal flora beast.
67
Brownie – I –
bound hearth spirit, only performs household-type duties,
essentially a personal magic butler.
68
Grilly Pig – I – plump & furry mammalian creature,
its flesh makes a nourishing meal for five people, it then grows
back from its leftover hard stump of a tail in a single night
without complaint.
69
Flying Squid – I – elegant aerial cephalopod, improves
your dexterity saves, can release a small ink cloud once a day.
70
Kuppa – I – furry, hollow-backed frog creature, if its
hollow can be kept full of water it will confer fire resistance and
the strength to bear heavier burdens.
71
Bound Spirit – I – someone's ancestor, knowledgeable in
certain historic events, languages, religions, etc.
72
Minyacorn – I – small furry and scaled single horned
creature, can lay on hands
once a day.
73
Cerebral Parasite – I – you become host to a
beneficial brain worm that connects you to the astral plane.
74
Living Cauldron – O – animate cookware, perfect
for magical concoctions, capable of changeing size and turning any
monster into magical food.
75
Miniature Spidercat – O – neither a spider nor a
cat, a spiny long-limbed mammal with too many joints.
76
Floating Skull – I – well-informed skull is able
to answer questions about various topics.
77
Hydromander – I – salamander with minor water control
and creation powers.
78
Low Tier Wide Vibrational Being – O – least among
celestial beings they take a variety of odd forms, their true
essence is spread over a wide area.
79
Antigrav Jelly – I – floating jelly that can absorb
certain kinds of energy as it drifts on the edge of the astral
plane.
80
Expandible Elephant – O – miniature pachyderm that can
be commanded to grow to the size of a dog, a horse, or an elephant,
but then must remain that size for a full day.
81
Zorbo – I – small koala-like animal that can absorb the
hardness and other properties of materials it touches and pass some
of those on to you.
82
Hotter – O – burning otter that swims through the air on
its own flames.
83
Wizard Hand – I – your own severed hand, free
from your body to fly about and able to cast certain spells.
84
Tulpa – (O) – imaginary servant of your own design, able
to physically manifest more forcefully as you level.
85
Jaculani – O – thin metallic serpent that can lock its
spine to be rigid as a spear, and even assist in throwing itself.
86
Coeurl – I – sickly kitten-like creature knows 1d4
spells & magic missile.
87
Geodeon – I – living ioun stone, each with a different
geomagical effect.
88
Mephit (1d8) – O – foot tall imp of elemental...
1.
Fire
2.
Air
3.
Earth
4.
Water
5.
Lightning
6.
Ice
7.
Smoke
8.
Crystal
89
Foo Dog (Tiny) – O – faithful celestial guardian,
happiest when its rigid nap regiment is kept.
90
Turban Worm – I – intelligence boosting hat mimic, needs
a bit of your blood.
91
Flame Snake – O – flying serpent of living fire with a
venom that burns the body from within.
92
Carbunkle – I –
weak and fearful creature with a magic crystal “horn”,
grants magics that aid in escape.
93
Flying Eye – I –
your own extracted eyeball becomes a bat-winged monstrosity through
your magic, able to deliver certain spells through its gaze.
94
Gumdrop Gel – O – teardrop shaped land jelly with a silly
face.
95
Dragon Nymph – I – tiny butterfly-winged dragon, has
many abilities but often misbehaves.
96
Ethyk – I –
one-eyed lemur, can influence the emotions of one or more people
nearby in animalistic ways.
97
Wisp – O – living incandescent gas, burns foes with cold
fire, and is very difficult to harm.
98
Sprite – I – magical nature being from the Counter
Continent of Fulcris Haelere.
99
Imp – O – tiny dangerous devil, a constant source of
diabolic plots, favorite of the most vengeful and hateful of the
evil wizards.
00 Homunculus
– I – wretched psuedo-life created from your own bodily &
spiritual essences, they are humanoid with at least some resemblance
to their creator, they can do nearly anything their masters desire
but are useless in combat.